Grants its abilities passively, does not need to be selected.Ĭannonballs have a fuse time of 1 second fuses can be primed to explode earlier by holding down the fire key. +10% faster move speed on wearer with Chargin' Targe, Tide Turner or Splendid Screen. Melee kills refill 25% of your charge meter. ![]() Increases turning speed while charging by 200%. Grenades explode only on contact with an enemy player or building. Grenades explode on contact with an enemy player or building, provided they have not bounced first. Grenades have zero range falloff on a direct hit. See individual weapon pages for additional figures. Note: Weapon damage is approximate and listed at base value. Wielding the Scotsman's Skullcutter with weapon slot boots and a shield equippedĬharging with a shield and wielding the Scotsman's SkullcutterĬharging with a shield and wielding the Scotsman's Skullcutter with weapon slot boots equipped With weapon slot boots, a shield, and a head-taking melee weapon equipped with 4 or more heads With weapon slot boots, a shield, and a head-taking melee weapon equipped with 3 heads With weapon slot boots, a shield, and a head-taking melee weapon equipped with 2 heads With weapon slot boots, a shield, and a head-taking melee weapon equipped with 1 head With weapon slot boots, a shield, and a head-taking melee weapon equipped with 0 heads With a head-taking melee weapon equipped with 4 or more heads With a head-taking melee weapon equipped with 3 heads With a head-taking melee weapon equipped with 2 heads With a head-taking melee weapon equipped with 1 head With a head-taking melee weapon equipped with 0 heads With weapon slot boots and a shield equipped His unhappy childhood had ended, but his training had just begun. Word of his proficiency with explosives spread, and it was not long before Crypt Grammar received two visitors the Demoman's real parents, who lovingly explained that all Demomen are abandoned at birth until their skills manifest themselves, a long-standing, cruel, and wholly unnecessary tradition among the Highland Demolition Men. His disposition and total number of intact eyeballs, however, did not. Later, at the Crypt Grammar School for Orphans near Ullapool in the Scottish Highlands, the boy's bomb-making skills improved dramatically. His sticky bombs are a perfect tool for area denial, and are effective at keeping opponents away from any carts, control points, or Intelligence that he deems off-limits.Ī fierce temper, a fascination with all things explosive, and a terrible plan to kill the Loch Ness Monster cost the six year old Demoman his original set of adoptive parents. ![]() The Demoman excels at swift destruction he can bounce his grenades at creative angles to wreak havoc on enemy Sentry Gun emplacements while remaining safely out of sight. Should anyone get past his explosive ordinance, however, they will be shocked to learn the Demoman is extremely proficient at melee combat, being one of the deadliest melee users in the game, with a variety of powerful melee unlocks in his arsenal. Armed with his Grenade Launcher and Stickybomb Launcher, the Demoman uses his one good eye and the knowledge of his surrounding environment for well-timed sticky bomb detonations that send enemies skyward, often in many pieces. A master of explosives, the Demoman strategically deals massive amounts of indirect and mid-range splash damage. The Demoman is a self-described black Scottish cyclops and a scrumpy-swilling demolitions expert from Ullapool, Scotland, who is one of the most versatile members of the team.
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